Tuesday, 18 October 2011

peer comments project 2

http://ttinging.blogspot.com/2011/10/project-two-ceiling-lamp.html?showComment=1318942868219#c2271548981045276375
http://pings19.blogspot.com/2011/10/project-2.html#comments
http://thesolidstate.blogspot.com/2011/10/up-cycling-unwanted-materials-lamp.html?showComment=1318943385345#c9139869670474171131
http://renzihan.blogspot.com/2011/10/project-2-upcycled-utility.html#comment-form
http://haresama.blogspot.com/2011/10/project-2.html?showComment=1318944110462#c3536361564558093131

Monday, 17 October 2011

light




Rationale
The aim of this project is to design a light, which should consider mass-manufacturability, and the material of the light should use discarded JDCecaux poster. The challenge of this project is to explore the relation ship between industrial design and ecological sustainability through the material use. There have so many beautiful lights develop the sense of shadow in the market. I really like the tones of shadow from layers so I decide to develop this element in my light.

My light have 3 layers, each layers have 5 leaves shape piece connect together and different layer are staggered arranged which aloud the light could come through. I have chosen a poster, which contains tones of purple and blue. I think these color could works well to build a layering tones of shadow. Each layer has a different angle of slop that increase the area of light comes through. I want my design is ecological through the material with simple shape and appealing based on its function and safety. The construction strips will keep the shapes move away from the light bulb.

The main challenge in this design is to make the light easy assemble and disassemble and flat packed in a box. It is also hard to find a solution to immobile the staggered layer arrange and make it easy to assembled. Finally I decide to make 5 construction strips to fixed shape. Each strip fixed between leave shape pieces in the first layer, then the strips with folding part in first layer interlocking into the second layer finally strips fix the bottom layer construct a staggered arranged shape. The problem of this method is the steps are little complicated but it also have advantage is the shape could be fixed very well and not move.

Personally, light design should consider a lot of the function and beauty, a good light could increase a flavor of romantic or other feelings. I hope my light could give people a comfortable and enjoyable feelings.

Tuesday, 27 September 2011

what is design-video

In this video Bill Moggridge indicate what is design and provide some examples of good design and bad design. He also gives us ideas about what designer should concerned about consumers. Personally design is that area of human experience, skill and knowledge which is concerned with man’s ability to mould his environment to suit his material and spiritual needs.
BILL said that “everything is design”. There have wide variety of product in our life like buildings furniture jewelry and so on. The design award projects have been shown us as examples of good design.
Good design could be something especially designed for the special groups like older people children or disability and good design is designed for everybody as well.
As a designer, the most important thing should be concerned is about people, but also the product should be useful useable producible desirable profitable and differentiated. Design disciplines form teams for complex problems.
There also have an example shown of the future design which is a multimedia service system could control by human oral instructions like make a phone call and auto navigation.
The video also give us examples of bad design. Bill said that, the key factors in the design process understand people and prototyping.
There have an example shows that In Japan there is a program on the phone network can purchase product on the vending machine. But it takes a long time to connect the internet and download the program in first time. Nobody would like to wait 35 minutes buy a drink.
BILL also provides some methods about design for different people.
Learn~ Analyze the information you’ve collected: flow analysis affinity diagrams, cognitive task and historical analysis
Look~ Observe people to find out what they do: personal inventory, a day in the life, shadowing.
Ask~ Enlist people’s participation to elicit insights: conceptual the landscape experience, collage, foreign correspondents and draw.
Try~ Create simulations to help empathize with people
There also have 3 stages of prototyping: inspire, evolve, validate
In conclusion, design is a way of solving different problems. The problem from special group of people, or the problems from everyone.

Monday, 12 September 2011

peer comments project 1

http://mfredrick.blogspot.com/2011/09/experience-enrichment-kitchen-tongs.html?showComment=1315880061905#c7054514881196875390
http://sunning3342435.blogspot.com/2011/09/project-1.html?showComment=1315880228948#c8119533290455484502
http://fooides.blogspot.com/2011/09/blog-post.html?showComment=1315880430389#c1657821362145196049
http://maxglanvillez3333044.blogspot.com/2011/09/product-poster.html?showComment=1315880594509#c2585840966597435948
http://studiobymitchell.blogspot.com/2011/09/product-poster-storyboard.html

Sunday, 11 September 2011

projectone experience enrichment

Spring scissors rationale
This is a pair of scissors that design to use easier, comfortable and it is really different than the other scissors. Ergonomics design is to fit human hand shape, allowed the user use much confortable for longer time. for all tools a “C” shape handle back is the best shape to fit the curve of the hand also I design to use rubber, rubber is good to be the handle, it is not too soft and not too hard, it can change a little bit of the shape to fit every user, rubber have a non slip surface, people can easy hold and will not slip.
This scissors got a spring, it different than the other spring, it is not a roll shape spring, it is a “V” shape spring, stronger than the roll shape spring but will not need to use much strength to us it, every time when the user cut something it will auto open again, it is good to let people cut fast and good for old people to use it,
The spring idea is from the pliers, what I think is when cutting things, normally need to cut a lot, so the scissors will auto open is better, however normal pliers spring don’t have enough strength, when cutting something too hard, maybe stuck. so I need to think a kind of new spring, that’s why I use two elasticity metal to make a spring.
Second why not using the old style scissors handle, the design of my scissor can have more space to hold, so it can let the user exert more strength to cut things that are hard like cardboard or plastic, it can also put one side of the handle on the table and us hole hand the push another side of the handle to cut something that is really hard to cut.


Tuesday, 23 August 2011

sketches






Video: Annie Leonard

After this video, I found that when we buy a product, we only attention the exterior and the function of the product, we didn’t think that much of the history of a product, in here history not mean the design or the evolution of a product, it mean from the Extraction --> Production --> Distribution --> Consumption --> Disposal.
In this history of a product, most of the steps are hide, in my own view, I think it is intentionally, by teaching the wrong things to the children, in the video it point out that in 1950’s industrial designer is to design how to make the things break early, but to keep people still buy more stuff. Start to teaching the children, only let them see the better half, to hide the rest of the bad. Parents buy lot’s of stuff to the child, start from Gameboy, GBA, NDS, PSP, to wii, Xbox, after the child get a new toys, they know is to throw the old toys, it give them a bad habit.
However now day, some of the designer try to save the earth, save the nature, they try to use the things that people throw out, for example, schamburg and alvisse, “Recopol”, but this is address the symptoms, not the cause, to do it better it need to start from the factory, factory make things that are more tough, things can use longer, then can use less material to make things that can use longer time, start recycle from factory is better than recycle from family, to make things better we need to start from the begging.
Government become the tools of the consortium, product design become the assassin of the nature pollution. The government and the consortium because of money, to destroy the earth, to teach the people wrong things, designer design better things is not to give people a better or happy life, is to give people pressure, a harder life, people need to work harder, to but the same function things for a few times, however after all that they don’t have much time to use it.